

I right clicked on the box and converted it to an editable poly. In the properties I scrolled down and used the tool ''quick slice' this enabled me to slice up the box so I could edit it however I wanted. I sliced it up into roughly 12 odd random pieces. With these 12 pieces I used the Vertex selection and played around with the height of the sea making it look wavey.
I created a plain box and added a Map to the box. I wanted the box to be sand, I selected M Material Editor, to bring up the material editor and clicked on Maps.





Palm Tree
I created the trunk by creating a small square box, and i used the vertex to deform it slightly. I added the mesh smooth to give it a different affect:
The MeshSmooth modifier smoothes geometry in your scene by means of several different methods



Using The Bump Affect

You can select a bitmap file or procedural map to use for bump mapping. Bump mapping makes an object appear to have a bumpy or irregular surface. When you render an object with a bump-mapped material, lighter (whiter) areas of the map appear to be raised, and darker (blacker) areas appear to be low. Above, you can change the settings once ticked to add or decrease the amount of the affect. For example, diffuse colour isticked and this is set to 67, I decreased this from 100 as further down I increased bump from 100 to 200. Increasing this meant that the bump affect was improved.
I selected 'Dent' from the map browser as my bump map image, and chose two brown colours. This gave them a much better affect, as it wasnt just oneplain colour.
Lighting is very important for the image. I spent many hours trying to decide where the lighting should go. I wanted it to be as if the sun is shining and a shadow is beign created from the tree. This was my final image.
